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Old Nov 21, 2007, 04:56 AM // 04:56   #21
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Quote:
Originally Posted by iridescentfyre
Not quite that rare. Eviscerate spikes frequently happen on fleeing targets, so that takes care of the critical half of it. Then you just need the 20% from the Sundering to kick in. Between Eviscerate -> Executioner's -> Agonizing, that's three chances at that 20%. If the target is fleeing, the odds are in your favor that the Sundering mod is going to kick in on something.
How does fleeing increase the odds of sundering triggering?
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Old Nov 21, 2007, 06:12 AM // 06:12   #22
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Vampiric mods are more for the damage and less for the healing. Vampiric is always great, except when facing enemies with a higher armor rating vs physical damage than elemental damage. If that comes, switch.
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Old Nov 21, 2007, 06:20 AM // 06:20   #23
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Quote:
Originally Posted by blue.rellik
How does fleeing increase the odds of sundering triggering?
It doesn't, and I didn't say it did. Fleeing makes criticals guaranteed. I only meant that if the chance of a crit is 100%, then the chance of a Sundering crit is 20%. And that between Eviscerate, Executioner's, and Agonizing, you have three chances at that 20%. Thus during a spike on a fleeing target there is a 60% chance you're going to get a sundering crit in there somewhere.
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Old Nov 21, 2007, 06:25 AM // 06:25   #24
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Isn't it only a 48.8% of Sundering triggering during the three hits?

Chance of not sundering = 80%

.8^3 = .512

1-.512 = .488
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Old Nov 21, 2007, 06:26 AM // 06:26   #25
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Quote:
Originally Posted by I Phoenix I
Isn't it only a 48.8% of Sundering triggering during the three hits?

Chance of not sundering = 80%

.8^3 = .512

1-.512 = .488
Damn, you do math quickly. Yes, you're right.
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Old Nov 21, 2007, 12:05 PM // 12:05   #26
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Quote:
Originally Posted by iridescentfyre
If they're blocking you, Vampiric is just draining your health.
''When you're going for a kill, Sundering.'' was third part, I ignored ''take both'', srry for confusion.
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